AI Insights · Timothy · March 2023
Top 5 Roguelike Games on Android in Slovakia, Q1 2023
Explore the performance metrics of the top 5 Roguelike games on Android in Slovakia for the first quarter of 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top Roguelike games on the Android platform in Slovakia showed varied performance across different metrics such as weekly downloads, revenue, and active users. Here’s an overview based on data from Sensor Tower.
RAID: Shadow Legends from Plarium Global Ltd maintained a consistent weekly revenue, peaking around $6.5K at the end of December and experiencing a notable dip to $3.2K in mid-January. The revenue saw another high of approximately $5.8K in mid-February. Weekly downloads were stable, averaging between 300 and 500, with a slight increase to 389 at the end of March. Active users showed a gradual decline from 2.4K at the end of December to around 2K by the end of March.
Diablo Immortal by Blizzard Entertainment, Inc. had fluctuating weekly revenue, peaking at $3.2K at the end of March while experiencing lower points around $1.9K in late February. Downloads were modest, with an average of around 150 to 250 per week, and active users ranged from 800 to 1.2K, showing a slight decline towards the end of the quarter.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw a significant increase in weekly revenue, starting at $1.9K at the end of December and reaching $3.4K by the end of March. Downloads, however, showed a downward trend, starting at 3.6K and dropping to 511 by the end of the quarter. Active users also decreased from 5.4K to around 3.6K over the same period.
Age of Magic: Turn Based RPG by Playkot LTD had a more stable revenue performance, averaging around $500 to $900 throughout the quarter. Downloads saw a significant spike to 306 in early March but dropped to 27 by the end of the month. Active users increased from 500 in late December to over 1K in early March, before declining to 544 by the end of March.
Idle Heroes from DHGAMES experienced fluctuating weekly revenue, starting at $1.5K at the end of December, dipping to $219 in late February, and peaking again at $1.2K by the end of March. Downloads were relatively low, with a significant drop from 253 in early February to just 25 by the end of March. Active users showed a downward trend from 1.5K to 1.2K over the quarter.
For more detailed insights and data on these games, visit Sensor Tower.